What do you think of my jumping buddy over there? Pretty cool, huh? Let’s call him “George”.
George is just one example of the enormous number of inventions being made to serve our newly emerging social networking economy. George was created using a patent pending process called Evolver. He’s an avatar that can be transported to any number of different full immersion virtual world networking sites. Many new companies are forming to commercialize these new social networking innovations. They are also filing patent applications. They have many challenges ahead of them to get those patents.
Growth in social networking patents
Social networking is one of the fastest growing subject matter areas in the US patent office. The graph below shows the rate at which these applications have been filed and rate at which patents have issued from these applications over the past few years.
The total number of patent applications published in a given year is shown in green. The total number of issued patents is shown in red. Social networking patents include any application or issued patent that has the phrase “social network” in it. That is an admiditly broad definition, but a cursory review of a random selection of titles shows that it does capture most of the relevant applications without dragging in too many unrelated ones.
There are at least 3500 social networking patent applications that have been published. The total number on file, however, might be twice this amount. This is due to the fact that the applications filed in the last year and a half still have not been published and the fact that the rate of filing has been growing exponentially. There is also a large number, maybe 25%, that have been filed with nonpublication requests. This is based on an extrapolation of the percent of issued patents that were filed with nonpublication requests. We won’t see what’s in these unpublished applications until if, and when, they issue as patents.
About 350 social networking patents have issued so far. A review of the file wrappers of the published applications indicates that a comparable number have been abandoned. The rest are under examination or awaiting a first office action. The allowance to rejection ratio of these applications is about 1:10. That means that applicants have to plan on getting 10 rejections for every allowance. The abandon to response ratio is also about 1:10. That means that examiners have to plan processing 10 responses for every case that gets abandoned. Based on these ratios, it could take another 10 years before all of the currently filed applications have been either allowed or abandoned. That means that many future social networking patents will issue long after their inventions become either widely adopted or faded to insignificance. That won’t be healthy for our new economy.
Challenges in getting social networking patents
Social networking patents create a number of formidable challenges for innovators and entrepreneurs. These challenges include:
It’s hard to describe what you invent: George up there is an animated, programmed, 3 dimensional color avatar with a significant amount of artificial intelligence. You can’t put one of those in a patent application. You are limited to text and two dimensional, black and white drawings with a resolution no finer than 200 dpi (e.g. a fax). The image to the left is what one of those diagrams looks like from George’s patent application, US 2008/0309677.
It works, but it’s not pretty. Expressing dynamic social networking inventions as static text and two dimensional figures is one of the primary reasons patents costs so much to prepare. It’s not easy to do.
It’s hard to patent what you’ve described: George isn’t patentable no matter how well you’ve described him. You can only patent machines, methods to produce things, manufactured objects, and compositions of matter. George isn’t any one of those. Instead what you have to do is either patent the specialized machine (i.e. computer) that you create for George to live in or patent the computer implemented method that is used to make George. The figure above describes how George is made. It shows that these particular avatars are made by starting with a set of grandparent avatars 320 and then randomly selecting their features to make a set of parent avatars 330 and then randomly selecting their features to make your desired avatar 360 (e.g. George).
Very nice, but tell me something. Can you look at George and tell he was produced this way? No? Neither can I. And that brings us to one of the biggest upcoming challenges of social networking patents, enforcing them.
It’s hard to enforce the patent that you get: Patents are only enforceable within the physical boundaries of a nation. But where exactly is George? Is he in the microprocessor? Maybe you could pin him down there. But in the age of dynamic distributed cloud computing, where exactly is the microprocessor? It could be anywhere. And what makes you think there is only one? There could be thousands, each processing a small part of George. And why would George stay in any one of them for more than a few clock cycles? George’s computational requirements might be constantly shifted between different available resources.
You get the idea. Pinning George down isn’t easy. For patent enforcement, however, it’s critical.
Traditionally, patents on George, or in this case, methods to make George, claimed the “static computer readable medium” (e.g. disk) that it was stored on. This approach, however, is rapidly becoming obsolete now that static computer readable mediums are no longer needed to store, distribute or execute computer implemented inventions. A new solution must be found if social networking patents are to be at all enforceable and hence commercially relevant. It’s a problem that the patent bar, patent office, courts and inventors are wrestling with right now. Some people are having success, but as yet there is no magic bullet. Success is highly dependent upon your particular case and the skill of your patent agent or attorney.
The social networking economy is upon us. New companies are being founded to commercialize products and services for this economy. They are filing patents and getting them. The challenges of drafting, getting and enforcing these patents, however, are formidable. You need to translate dynamic, multidimensional programmed inventions into static text and two dimensional drawings. You need to describe the actual physical machines that produce your invention and you need to find some physical anchor for your invention in the nation that you will be enforcing your patents in. These are indeed formidable challenges, but they are not insurmountable. Solving them will be critical to the future growth of this economy.