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Microsoft

Internet Technologies a Continuing Focus for Microsoft

Posted: Sunday, Dec 14, 2014 @ 8:00 am | Written by Gene Quinn & Steve Brachmann | No Comments »
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Posted in: Authors, Cloud Computing, Companies We Follow, Gene Quinn, Internet, IP News, IPWatchdog.com Articles, Microsoft, Patents, Steve Brachmann, Technology & Innovation, Video Games & Online Gaming

During the budget debates of 2013, Vice-President Joe Biden famously proclaimed: “Show me your budget and I will tell you what you value.” There is no doubt a lot of logic behind this statement. If you are spending money in one area but not in others that is the best indication of where you place the greatest importance. If that is case, it is clear that Microsoft prioritizes innovation. Between 2010 and 2012, corporate investment in R&D increased from $8.7 billion to $9.8 billion, or about 14 percent of the company’s total revenue during those years.

Microsoft’s R&D teams are focused on a wide array of topics in computer software and hardware engineering, including computational science, computer networking and machine learning. Indeed, Microsoft Corporation is a multinational corporation that is an industry leader in fields such as computer software, personal computers and other consumer electronics. Therefore, it is never surprising to see the company filing and receiving patents on a variety of user interfaces, cloud computing technologies, advances for the popular Xbox system, or number of Internet and social media related innovations.

The company is still extending its ownership of computing technologies, especially Internet-based services, and in late November it was announced that the company would be buying mobile email solutions startup Acompli for an undisclosed price speculated to be about $200 million. Microsoft’s R&D activities in video gaming, a major focus for the company over the past decade, has been paying off big for the company as the Xbox One sold the most consoles during this recent Black Friday, beating out both the PlayStation 4 and the Nintendo Wii U.



Xbox 360, the Kinect and the Future of Microsoft Gaming

Posted: Sunday, Nov 23, 2014 @ 1:36 pm | Written by Gene Quinn & Steve Brachmann | 11 comments
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Posted in: Authors, Companies We Follow, Gene Quinn, IP News, IPWatchdog.com Articles, Microsoft, Patents, Steve Brachmann, Technology & Innovation, Video Games & Online Gaming

The Xbox video gaming console developed and sold by Microsoft (NASDAQ: MSFT) is perhaps one of the world’s most successful and least profitable products created in recent memory. Millions of Xbox consoles have been sold, from the original through Microsoft’s latest release, the Xbox One, although the past year has proven to be somewhat trying for this product. Some industry commentators see the inability of the Xbox to outsell Sony’s PlayStation 4 in March and April of this year, despite a reduced Xbox One price tag and bundling the console purchase with popular game titles, as a sign that Microsoft is quickly ceding ground to Sony in video gaming. The company only recently was able to address issues with Xbox Live, the Xbox’s incredibly popular online content service, that Xbox One users had been experiencing. A new update to the console coming in November will enable users to upload images for custom backgrounds as well as share gameplay clips with others through Twitter.

As we approach the 2014 holiday season and Black Friday, we thought that it would be a good time to take a look at some of the most popular consumer technologies around right now. In 2009, the video game industry generated $9.9 billion in revenue. About two-thirds of all American households play video games and gamers averaged about 8 hours of video gameplay each week, according to the Entertainment Software Rating Board (ESRB). Interestingly, debates over violence in video games will likely be influenced by recent findings that an increase in violent video games may actually be responsible for a decrease in real-life violence among youths; these findings have been published by researchers from Villanova University, Rutgers University and Stetson University.



Silicon Valley’s Anti-Patent Propaganda: Success at What Cost?

Posted: Sunday, Oct 12, 2014 @ 10:00 am | Written by Gene Quinn | 23 comments
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Posted in: Anti-patent Nonsense, Apple, Companies We Follow, Gene Quinn, Google, IP News, IPWatchdog.com Articles, Microsoft, Patent Litigation, Patent Trolls, Patents

One of the real problems with the debate over patent litigation abuse is that it hasn’t focused on litigation abuse at all. Instead, the debate has focused on attempts to characterize patent owners with pejorative labels, such as calling anyone who has the audacity to seek to enforce their rights a “patent troll.” Unfortunately, the term “patent troll” has evolved to mean “anyone who sues me alleging patent infringement.” This has lead the media, the public and Members of Congress to incorrectly believe that there is a “patent troll problem,” which has influenced decision-makers all the way from Capitol Hill to the United States Supreme Court, who increasingly seems to be deciding patent cases with one eye firmly on what is a completely non-existent problem.

You have probably heard the narrative start something like this: there is an explosion of patent litigation. The objective reality, however, is that there has not been an explosion of patent litigation. The Government Accountability Office, after an exhaustive review of patent litigation, concluded that there was no patent litigation crisis. The same GAO report also found that 80% of the patent lawsuits filed are brought by operating companies suing other operating companies. Thus, those who profess there to be rampant problems associated with patent trolls and non-practicing entities suing for patent infringement are simply telling a tale that the factual data doesn’t support.

More recently Lex Machina has come forward with some eye opening statistics as well. A recent report from Lex Machina concludes: “Plaintiffs filed 329 new federal patent cases in September 2014, a 40% decrease from the 549 cases filed in September 2013.” Indeed, if you dive deeper into the 2013 and 2014 statistics you see that through the first nine months of 2013 there were 4,548 patent infringement lawsuits filed, but during the first nine months of 2014 there were only 3,887 patent infringement lawsuits filed, which represents a 15% reduction in patent litigation in 2014 compared with 2013. Furthermore, in 7 of the 9 months during 2014 there have been fewer patent infringement lawsuits filed during 2014 than during 2013. The statistics and independent GAO report just do not support a narrative that proclaims there to be a run away problem with patent litigation run amok.



Microsoft Patents Business Data Services, Anti-Phishing Scanners and Tailored Web Services

Posted: Saturday, Oct 4, 2014 @ 8:00 am | Written by Steve Brachmann | 2 comments
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Posted in: Authors, Cloud Computing, Companies We Follow, Computers, Internet, IP News, IPWatchdog.com Articles, Microsoft, Patents, Software, Steve Brachmann, Technology & Innovation, Video Games & Online Gaming

One of the leading American corporations in the field of computer technology development is the Microsoft Corporation of Redmond, WA. Many media sources have been most recently buzzing about the company’s recent $2.5 billion purchase of Swedish game developer Mojang, the creator of the wildly popular Minecraft game. The world were introduced to details about the Windows 10 operating system at a Microsoft event in San Francisco on September 30. Microsoft is also expanding its offerings in computing hardware with its Universal Mobile Keyboard for Android, iOS and Windows devices.

We often return to Microsoft during the course of our Companies We Follow series here at IPWatchdog to profile the most intriguing inventions developed by a giant of American technological development. The U.S. Patent and Trademark Office has published dozens of recently filed patent applications assigned to this company. We noticed a great deal of research and development in the field of cloud computing, as well as an intriguing assortment of filings related to video gaming. Two of these involve the use of a physical activity monitoring device worn by a player for personal training or gameplay.

Microsoft has one of the most powerful patent portfolios in the world and the past few weeks have not shown any signs of slow activity here. One patent protects a system enabling mobile device users to quickly share video and audio content across short-range networks, like Bluetooth. A couple of software solutions for business issues are included, such as one patent protecting a method of syncing data from a recovery machine more quickly in response to a network failure. The prevention of phishing scams and methods of tailoring web services to the preferences of a group are also explored below.



Improving Innovation Climate Critical to US Economic Future

Posted: Thursday, Sep 25, 2014 @ 9:00 am | Written by Gene Quinn | 1 Comment »
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Posted in: Anti-patent Nonsense, Apple, Companies We Follow, Ford, Gene Quinn, General Electric, IBM, IP News, IPWatchdog.com Articles, Microsoft, Patents, Pfizer, Technology & Innovation, US Economy

Yesterday the Partnership for American Innovation (PAI), which is comprised of Apple, DuPont, Ford, GE, IBM, Microsoft and Pfizer, submitted comments responsive to a request for public information published in the Federal Register back on July 29, 2014, titled Strategy for American Innovation. Some may recall that in February 2011, President Obama released a Strategy for American Innovation, which described the importance of innovation as a driver of U.S. economic growth and prosperity, and the critical role the government plays in supporting the innovation ecosystem. The Office of Science Technology Policy and the National Economic Council are now tasked with updating the document to create a revised Strategy for American Innovation.

One can hope that this group of venerable American innovators will be able to get through to decision makers who will be responsible for charting the new innovation and intellectual property strategy. Notably missing from the PAI, however, is Google, who will certainly have different views.

Google is known to be one of the primary advocates of watering down, if not outright destroying, the U.S. patent system. This is interesting because Google is a top 10 patenting company according to data from the United States Patent and Trademark Office for 2013. They have also spend tens of billions of dollars acquiring patent portfolios that now due to their lobbying efforts are practically worthless. Regardless of Google’s schizophrenic approach to patents, the arm of Google that seems to loathe patents and the U.S. patent system has particular influence in Washington, DC. Both current and former Google executives are known to have the ear of the White House, which is largely to blame for the substantial anti-patent sentiment flowing from the White House. Unfortunately, all of this suggests that whatever the new strategy for innovation will be it will be one that incorporates significant anti-patent positions support by Google.



Microsoft Seeks Patent on Avatar Based Shared Media Experience

Posted: Wednesday, Jul 2, 2014 @ 1:36 pm | Written by Steve Brachmann | Comments Off
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Posted in: Authors, Companies We Follow, IP News, IPWatchdog.com Articles, Microsoft, Patents, Steve Brachmann, Technology & Innovation, Video Games & Online Gaming

The Microsoft Corporation of Redmond, CA, has been a driving force in the personal computing industry for a couple of decades now. The company will be rolling out its line of Surface Pro 3 tablet/laptop computers in the coming days, a thinner and lighter model than its predecessors which also has a larger screen. Users of Microsoft’s online services, including OneDrive, Bing and Windows-related services, will enjoy new terms of service developed by the company to enhance privacy and reduce targeted ads. The longtime creator of computer software technologies is also getting into the wearable tech industry and has been developing a pair of pants which includes a phone charger for a mobile phone.

IPWatchdog’s Companies We Follow series always tries to pay close attention to the intellectual property activities of the world’s largest consumer electronics developers. Microsoft’s investment into research and development for computing technologies results in a large number of patent filings registered at the U.S. Patent and Trademark Office. We return once again to focus on patent applications and recently issued patents assigned to Microsoft to provide an interesting look into this corporation’s innovations for our readers.

The featured patent application which we’ve chosen for today’s column discusses a social networking method which tries to enhance the shared viewing of video content among a group of people in geographically diverse locations. The movie theater interface gives group members the opportunity to communicate thoughts and emotions with others watching the same content. More intelligent computing systems for task management and advertising video games for download are also described within recently filed patent applications.



Microsoft Mood Ring? Seeks Patent on Mood Activated Device

Posted: Friday, Apr 4, 2014 @ 8:00 am | Written by Steve Brachmann | Comments Off
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Posted in: Authors, Companies We Follow, IP News, IPWatchdog.com Articles, Microsoft, Patents, Steve Brachmann, Technology & Innovation

The computing world has been dominated by a handful of corporations over the past few decades, one of the most recognizable being the Microsoft Corporation of Redmond, WA. This company is a major developer of personal computers, computer electronics and computer software used all over the world. In the past few weeks, Microsoft made a major move into computing software for iOS devices by releasing a Microsoft Office app for the iPad. In another move towards creating software for device manufacturers, Microsoft also recently launched its Enterprise Mobility Suite, allowing an organization to administrate network resources among employee devices, whether they’re running on Android, Windows or iOS software. Interestingly, Microsoft may be making a move into the world of wearable technology with its purchase of $150 million worth of related intellectual property from the Osterhout Design Group, a designer of wearable computing technologies for military and governmental organizations.

Here at IPWatchdog’s Companies We Follow series, we’re stopping back into the offices of the U.S. Patent and Trademark Office to uncover the most recent inventions coming out of the facilities of the Microsoft Corporation. Our readers will be interested to find out about the various software technologies being created for both business and personal activities, as well as a few novel pieces of computer hardware.

We start today with a long look at the featured patent application, which describes a hardware device capable of determining a person’s mood from various sensors and inputs. In what you might consider a modern day evolution of the mood-ring, this device is capable of representing a person’s mood and stress levels. The system works by using biometric data signals indicative of mood from a variety of sources, including a heart rate monitor, galvanic skin monitor, camera or microphone.



Patent Business: Litigation, Deals, Licenses & Settlements

Posted: Sunday, Mar 30, 2014 @ 8:00 am | Written by Gene Quinn | Comments Off
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Posted in: Companies We Follow, Gene Quinn, IBM, IP News, IPWatchdog.com Articles, Microsoft, Patent Business & Deals, Patent Litigation, Patents, Qualcomm

Periodically I stumble across a number of items that catch my attention, so I have occasionally published a monthly column that incorporates various items of possible interest. As I was reviewing the wire I noticed that this past week was particularly busy. Obviously, this is not intended to be an exhaustive summary, but rather interesting items that might be worth knowing about in order to keep your finger on the pulse of the industry.

Without further ado, here are some interesting patent business items from the past week.



US No. 1 in Patent Filings at the European Patent Office

Posted: Thursday, Mar 6, 2014 @ 9:45 am | Written by European Patent Office | Comments Off
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Posted in: Boeing, Companies We Follow, Europe, General Electric, Google, HP, Intel, International, IP News, IPWatchdog.com Articles, Johnson & Johnson, Microsoft, Patents, Qualcomm
  • Almost a quarter of all European patent filings originate from the US
  • US patent filings in Europe grew by 2.8% to highest figure ever
  • General Electric and Qualcomm biggest patent filers from the US
  • US companies strongest in medical technology and IT sector
  • EPO President Benoît Battistelli: “Europe is a premier hub of innovation.”

Brussels, 6 March 2014 – Patent filings at the European Patent Office (EPO) hit a new record in 2013, with applications coming from the US growing by 2.8% (2012: +5.1%). Last year US companies deposited 64 967, or 24.5%, of all European patent filings (2012: 63 198), which confirms the US as the No. 1 among all countries at the EPO, ahead of Japan (52 437; +1.2%) and Germany (32 022, -5.4%). It is the highest number of patents ever filed by US companies within one year at the EPO.

In the last decade, European patent filings originating in the US grew an average 2.2% per year. Since 2004 the number of US patent filings in Europe has risen by more than 20%.



Spherix Acquires 100 Rockstar Patents

Posted: Wednesday, Jan 8, 2014 @ 9:00 am | Written by Gene Quinn | Comments Off
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Posted in: Apple, Companies We Follow, Gene Quinn, Google, IP News, IPWatchdog.com Articles, Microsoft, Patents, Samsung, Sony

Spherix Incorporated (NASDAQ: SPEX), a Tysons Corner, Virginia intellectual property monetization company, recently announced that it has entered into a series of agreements with Rockstar Consortium (US) LP in which Spherix Incorporated acquired over 100 patents and patent applications.  The newly acquired patents cover among other things, numerous aspects of access, switching, routing, optical and voice communication network devices.

In addition to the 100 patents/application acquired will complement the Rockstar patents previously acquired by Spherix and will further support Rockstar’s current licensing efforts. Rockstar will also share usage information with Spherix for the transferred patents, and will assist Spherix in working with the patents’ inventors, to assist Spherix’s commercialization efforts.



The Year of the Cloud: Cloud Computing Goes Mainstream

Posted: Monday, Jan 6, 2014 @ 3:40 pm | Written by Steve Brachmann | 5 comments
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Posted in: Authors, Computers, Google, IBM, IP News, IPWatchdog.com Articles, Microsoft, Patents, Steve Brachmann

Take a quick listen to the many conversations that have been taking place in the computing world over the past year and you’ll likely notice one term being thrown about fairly often: cloud computing. This new form of computer networking is fraught with possibilities that would completely transform the idea of computing, whether in the home or in the workplace.

Even as more of us are becoming acquainted with the idea of the cloud, many of us are still woefully ignorant of what the term actually means. For example, a survey by cloud software developer Citrix Systems showed that 54 percent of respondents did not believe that they used cloud-based computing, even though 95 percent of them actually did. Almost as many respondents confused the cloud metaphor, believing that stormy weather could actually interfere with cloud systems.

Cloud computing is set to take a much more prominent role in our technologically savvy society. Providing advanced computing applications through networking channels severely reduces the IT needs of homes and businesses who want to use more powerful software programs without installing them on a client computer. With more than $131 billion in economic activity for the cloud computing sector in 2013, more business infrastructure and software services should be taking to the cloud than ever before.

Entire corporations have begun to narrow their focus on cloud computing. IBM has been developing cloud-based solutions for business needs for a few years now, and Google’s cloud options for Internet users include online file storage and document creation. It is against this backdrop that we want to take a quick look back at 2013 and celebrate what some could call the Year of the Cloud, during which the concept began to truly enter the mainstream consciousness.



Xbox Patents: Online Gaming via Microsoft’s Xbox LIVE Network

Posted: Friday, Dec 13, 2013 @ 9:52 am | Written by Gene Quinn & Steve Brachmann | Comments Off
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Posted in: Authors, Companies We Follow, Gene Quinn, IP News, IPWatchdog.com Articles, Microsoft, Patents, Steve Brachmann, Technology & Innovation, Video Games & Online Gaming

Microsoft’s Xbox One has already sold over 18 million units since its debut on Friday, November 22, 2013.

The holiday season is fast approaching, and we would like to spend time profiling some of the hottest developers of consumer technologies. Video gaming consoles are a major focus each year, but the impending battle between the latest generation, Xbox One and PlayStation 4, promises to be massive.

This week, we start our holiday focus by profiling Xbox developer Microsoft Corporation of Redmond, WA, for our Companies We Follow series. This multinational electronics and software developer is offering many consumer devices this Christmas, and even offers customers large discounts on its various tablets, computers and video games through its 12 Days of Deals sales. To get an idea of what kind of interesting new devices and technologies may be available to consumers these holidays, we’ve gone through the published patent applications and issued patents released by the U.S. Patent and Trademark Office and have explored a couple of them in detail.

Microsoft already has a massive patent portfolio, but it has continued to increase in recent weeks. We’ve pulled up a trio of patents related to online gaming through Microsoft’s Xbox LIVE network, including methods of using gamer profiles on multiple consoles as well as validating untrusted games for inclusion on the LIVE network. Another Microsoft patent also shows the technology developer’s interest in improving means of advertising within multiplayer games online.