Posts Tagged: "app"

Best of CES 2017 includes parental control software, gaming mice and ceiling tiles for wireless charging

One product in each category receives a Best of Innovation award as the most innovative product in its category. Today, we’ll take a stroll through some of the consumer tech products which have been recognized as the Best of Innovation at CES 2017.

What Your Smartphone Would Be Without Patents

Ask yourself for a moment, how does a smartphone fitting in the palm of my hand simultaneously download my emails while I watch high-definition YouTube videos of Felix Baumgartner jumping out of a hot air balloon, even as the smartphone figures where I am, where my work is, calculates the traffic delay and lets me know all this and stock quotes too while I keep watching the videos? I didn’t even mention the incoming text from my workout partner with an embedded picture of the beach where he is and I am not, captioned “WHERE R U?” And how can my smartphone do all that at the same time all my neighbors’ smartphones are using the same finite amount of radio frequency spectrum to accomplish the same tasks while they watch dog-shaming videos? The answer, however mundane it sounds, is as powerful as magic and just as invisible: high-data-rate wireless connections.

Article One Partners Hunts for Prior Art for European Patents

I have not previously noticed AOP doing Studies relative to foreign patents, but the hunt for prior art knows no boundaries and it seems only logical that some outside the United States would want to tap into the AOP network of researchers for prior art relative to non-U.S. patents. In the case of EP808484, the technology relates to online gaming and virtual worlds. The purpose of the invention is to provide a system for modeling a virtual body within a virtual environment, and controlling the movements of the virtual body in response to user body movement while providing acceptable level of realism.

Prior Art Hunting: Signal Processing, Lithium Batteries and more

Article One Partners has just reached the $3 million milestone, having given out over $3 million to its cadre of researchers. Currently the total sum awarded by Article One is at $3,049,000 and counting, with some $64,000 being awarded to the winners of closed Studies on August 24, 2012. Some current Studies now carry a $10,000 Reward compared with the more usual $5,000 Reward.

Prior Art Hunt for Obtaining an Advantage in a Computer Game

Article One Partners always has interesting patent studies going on at any particular time, but one of their studies recently caught my eye in particular. There is an ongoing patent study relating U.S. Patent No. 7,076,445, titled “System and methods for obtaining advantages and transacting the same in a computer gaming environment.” A system for obtaining an advantage in a computer game? Sounds like just the type of competitive advantage that I ought to know about so I can beat my son. Now don’t get me wrong. I can kick his butt on Madden 2012 (or any other version of Madden), but Call of Duty: Modern Warfare is a completely different story! I guess I should just be thankful that he plays Call of Duty non-stop during the summer and isn’t practicing up on Madden!

Introducing Article One Partners

The other reason AOP has been so success is also eluded to in Phelps’ quote above as well. Article One runs a “human network.” When I asked Cheryl what made Article One so successful she immediately responded “our researchers.” Indeed, their researchers are what makes the system work, and they have well over 1 million people registered as researchers and well over 23,000 active researchers who routinely submit prior art. These researchers are located all across the world, with roughly one-thrid in the United States, roughly another one-third in Europe, about 10% in Japan and the rest spread elsewhere around the globe. In addition to this geographic diversity, nearly 50% of researchers hold advanced degrees.

Revolutionizing Prior Art Research: How Crowdsourcing Could Save the Angry Birds

The question may arise – what if the result of crowdsourcing is less than the proverbial “smoking gun,” can it place the App Developers at a disadvantage in court? Case law indicates that the answer is no. Last year, in a patent litigation brought by Personal Audio LLC, the plaintiff attempted to argue that their patent was valid based on crowdsourced research and to seek discovery on this basis. Personal Audio lost on both counts, with federal Judge Miriam Cedarbaum concluding, “eliminating a negative doesn’t show validity” and commenting on the patent owner’s approach with the statement “that’s what I call desperation.” Transcript of Oral Argument and Decision at 12-13 and 14, Personal Audio LLC v. Sirius XM Radio, Inc. et al, No. M8-85 (S.D.N.Y. Nov. 2, 2010).