Posts Tagged: "Sony"

The Last VCR: The final punctuation on the rise and fall of old-school home video

Reports from Japanese media indicate that Osaka-based Funai Electric (TYO:6839) will cease production of videocassette recorders (VCRs) by the end of the month. The company cited a few issues such as a difficulty to source parts and dwindling sales which dropped to 750,000 units in 2015; at its peak, Funai was selling 15 million VCR units per year. The death knell for videotape technologies has been sounding for some time. Last year, Tokyo-based electronics conglomerate Sony Corp. (NYSE:SNE) announced its decision to discontinue both Betamax videocassettes and Micro MV cassettes used for recording. The Video Home System (VHS) standard suffered a significant blow in 2008 when the last major VHS distributor discontinued sales. Although few are bemoaning the loss of videotape thanks to the convenience and higher quality of discs and VOD, production of the world’s last VCR turns our focus backwards in time to see the rise and fall of this early home video technology.

Technology Startups: The Game-changers of Virtual and Augmented Reality

With the advent of enhancements in audio-video technology, Virtual-Reality (VR) has taken the world by storm. While VR has been enjoying most of the limelight, another similar technology – Augmented Reality (AR) is catching up fast. The patent landscape of VR is dominated by Sony followed by IBM, Samsung and Microsoft when it comes to total number of patented inventions. Microsoft is the leader in AR when it comes to the number of inventions filed as patents. It has 602 issued patents and published applications distributed among 151 inventions. Microsoft is followed by Samsung, Sony, LG and Qualcomm.

Superhero Tech: Google, Sony vision tech mirrors implanted lens of Agents of S.H.I.E.L.D.’s Mike Peterson

If you were to ever wake up and find that messages were being transmitted directly to your eye, as was the case with Mike Peterson, you might be able to blame it on Alphabet Inc. Alphabet subsidiary Verily Life Sciences filed a patent application recently published by the U.S. Patent and Trademark Office as U.S. Patent Application No. 20160113760, filed under the title Intra-Ocular Device. It would protect a method involving injecting fluid into an eye’s lens capsule after the lens has been removed, positioning an intra-ocular device having an electronic lens providing optical power within that fluid and then solidifying the fluid which couples the lens capsule to the intra-ocular device.

IBM receives most U.S. patents for 23rd consecutive year

IBM once again has topped the list of annual U.S. patent recipients, receiving 7,355 patents in 2015. This is the 23rd consecutive year IBM has received more U.S. patents than any other entity in the world. More than 8,500 IBMers residing in 50 states and territories and 46 countries are responsible for IBM’s 2015 patent tally. IBM inventors who reside outside the U.S. contributed to more than 36 percent of the company’s 2015 patents.

Recent Sony patents focus on video gaming, head-mounted displays

Sony is one of the giants of the patenting world and in 2014, it placed 4th among all companies receiving patent grants from the U.S. Patent and Trademark Office, earning 3,214 U.S. patents that year. This was despite the fact that Sony was only one of two members of the top 10 who received fewer patents in 2014 than it did in 2013. The patent portfolio analysis tools at Innography are showing us that Sony has earned 2,489 U.S. patents so far in 2015, so it’s likely that Sony’s 2015 patent totals will dip again. According to 2015 patent data, much of Sony’s research and development has focused on processing of information and images, along with control units and solid state imaging. head mounted displaySony’s focus on developing head-mounted devices for virtual reality systems has resulted in a couple of recently issued patents…

American high tech companies take charge as the world’s most valuable brands

The top two spots on the list of the 100 most valuable brands are occupied this year, as last year, by Apple Inc. (NASDAQ:AAPL) and Google Inc. (NASDAQ:GOOG), respectively. These two companies have held their respective spots since 2013, when both were able to ouster The Coca-Cola Co. (NYSE:KO) from the leading position in the Interbrand study, which it had held since Interbrand began releasing the report in 2000. Interbrand’s top 10 global brands include a collection of Companies We Follow often here on IPWatchdog, including 4th-placed Microsoft Corp. (NASDAQ:MSFT), 5th-placed IBM (NYSE:IBM), 7th-placed Samsung Electronics Co. (KRX:005930), 8th-placed General Electric Company (NYSE:GE) and 10th-placed Amazon.com, Inc. (NASDAQ:AMZN).

Video game industry unveils popular games, new technologies at E3 2015

This year’s E3 conference heralded the coming of some highly anticipated titles as well as some interesting technological trends that may change the course of the industry in the near future. Since the earliest days of the video gaming, the business model has largely been predicated upon a model in which consumers own a hardware console and buy additional game cartridges or discs. Video game developers create hardware with exacting technical specifications which are able to execute ever more complex game software. With the rise of cloud-based app gaming, however, a very basic aspect of video game retailing might be set to undergo a massive change.

Sony pursues diversified patent portfolio, from video games to pillows for napping

Despite the criticisms of Sony’s R&D activities, the company certainly isn’t lacking for patent rights. During 2014, the company ranked 4th-overall in the world in terms of U.S. patent grants earned that year; its 3,224 patents assigned last year by the U.S. Patent and Trademark Office trailed only IBM, Samsung and Canon. Using Innography’s patent analysis tools, we saw a slight discrepancy in 2014 patent totals, although the 3,573 U.S. patents surveyed also include some from Sony Mobile Communications and other subsidiaries.

Sony Patents: From Internet Television to Athletic Performance

A couple of these technologies are related to mobile phone use, including a microphone device wearable in a speaker’s ear which does a better job of blocking out distracting noise. Another patent application discusses a program guide for accessing Internet video through a television set. We were also piqued by an innovative way to locate a vehicle lost within a huge parking lot using a mobile electronic device. Internet-enabled television services were also at the heart of some the patents we wanted to share with our readers, including one protecting a method of sharing live streaming content with consumers over the Internet. A few other patents we discuss below protect novel systems for video games, including one gesture-based system which could be incorporated into first-person shooter games. We also explore a patent protecting a method of analyzing athletic performance from a series of photos.

Sony Settles FTC Charges Over Misleading Ads For PlayStation Vita Gaming Console

The FTC’s complaint against Sony charges the company with making false claims about the PS Vita’s “cross platform gaming” or “cross-save” feature. Sony claimed, for example, that PS Vita users could pause any PS3 game at any time and continue to play the game on their PS Vita from where they left off. This feature, however, was only available for a few PS3 games, and the pause-and-save capability described in the ads varied significantly from game to game.

The Sony Playstation, A Story of Video Game Dominance

The current struggle for video gaming supremacy is being fought among the eighth generation of consoles, featuring the PlayStation 4, the Xbox One and the Nintendo Wii U. The seventh generation finished up much more evenly than the sixth generation, which was dominated by the PS2; the seventh-generation Wii sold about 100 million units, while the Xbox 360 and PS3 each sold around 80 million units. The PS4 shares many of the computing features available through the Xbox One, including a 500GB hard drive, wireless Internet connectivity, 4K video support, gigabit Ethernet and more. Some issues with faulty HDMI ports were experienced by users during the initial rollout, but the extension of online services through the use of the PlayStation App and the availability of other third-party services like Netflix has turned the video game console from a toy into a computing device for lifestyle enjoyment. With some rumor that Sony is interested in developing virtual reality headsets for use with the PS4, it’s clear to see that there’s still plenty of research and development that continues to be pursued in the area of gaming and home entertainment consoles.

Patent Spotlight on Sony: Exercise Support Apparatus for Elderly

A device that better provides assistive therapies to elderly or physically handicapped individuals is discussed in today’s featured patent application. This device is more cost-effective and easy to wear than prior exercise support devices designed to assist walking, providing effective response to a wearer’s leg movement. We also noticed a couple of patent applications describing improvements to multiplayer video gaming environments, including one method that improves the ability for an advertiser to reach players through an in-game avatar. . . We noticed a number of patents directed at gesture and speech recognition technologies and selected a trio from those to share that improve computer recognition of speech patterns and partial gesture commands. We also discuss a patent protecting a system of home security automation through a mobile electronic device.

Sony System Improves Video Game Graphic Quality Without Draining Processing Resources

Better methods for providing high-quality interactive graphics with video games is the focus of today’s featured patent application. This system is designed to improve upon the quality of graphics already available through computing consoles for video gaming without causing an excess drain on graphic processing unit resources. We also discuss some other interesting innovations profiled in other patent applications, including a method for better rotational control over an electronic device’s user interface, as well as easier methods of recording stereoscopic video for 3D movies. As our readers know, issued patents are the true measure of a company’s intellectual property holdings, and Sony has been been awarded dozens just in the past few weeks. One issued patent protects a system of ordering notebooks customized with an individual’s or organization’s logo. We also discuss patents that protect systems of providing easier access to digital rights management-protected media among programs from different vendors, and a method of using televisions to edit images stored on a digital camera.

Spherix Acquires 100 Rockstar Patents

This is likely a signal of more patent infringement lawsuits yet to come in the growing patent battle by proxy between Google (NASDAQ: GOOG), Samsung, HTC (TPE: 2498) and the companies behind Rockstar, which is a group created by Apple Inc. (NASDAQ: AAPL), Microsoft Corp. (NASDAQ: MSFT), BlackBerry Ltd.(NASDAQ: BBRY), Ericsson AB and Sony Corp. (NYSE: SNE) to acquire patents from Nortel Networks Corp. in 2011.

Sony Gaming Patents: Playstation, Virtual Gaming and More

Last Friday we took a look at some Microsoft Xbox patents. This week’s holiday version of IPWatchdog’s Companies We Follow series continues by taking a look at some gaming related patents from the other major player in the Winter 2013 gaming market. The featured patent application today discusses a system of associating handheld controllers with users when engaging in game play through a video game console. Although this is already done manually by players, the automatic system of identifying players through camera images takes a lot of the cumbersome nature out of loading player profiles and switching out players during game play. Other patent applications have been filed to protect a new style of video game controller as well as a few other patent applications for Sony’s virtual reality and augmented reality gaming systems.