Posts Tagged: "memory"

Federal Circuit Reverses Rule 12(b)(6) Eligibility Dismissal Under First Step of Alice

In Visual Memory LLC v. NVIDIA Corp., a district court dismissed a patent infringement complaint under FRCP 12(b)(6) for failure to state a claim, because the patent was drawn to patent ineligible subject matter. On appeal, the Federal Circuit found that the patent “claims an improvement to computer memory systems and is not directed to an abstract idea.” Accordingly, the Court reversed and remanded for further proceedings.

Evolution of Non-Volatile Memory: Eli Harari’s system level floating EEPROM revolutionized solid-state memory

A recent market research report from consulting firm MarketsandMarkets predicts that the global market for all forms of non-volatile memory, including flash, embedded and many other forms of memory, will increase by a compound annual growth rate (CAGR) of 9.96 between 2016 and 2022, when the entire sector is expected to be worth $81.51 billion USD. This Wednesday, March 22nd, gives us an opportunity to chronicle an important anniversary in the development of one seminal form of non-volatile memory. Some 23 years ago, the U.S. Patent and Trademark Office (USPTO) issued a patent for a flash electrically erasable programmable read-only memory (EEPROM) technology invented by Eli Harari, a 2017 inductee into the National Inventors Hall of Fame and a co-founder of the American flash storage developer SanDisk Corporation (NASDAQ:SNDK).

Nvidia makes interesting moves in low end GPUs for budget gaming

Perhaps the most interesting characteristic of the GeForce GTX 950 is its low price. Nvidia has typically stayed out of the low end budget GPU processing units, content to leave that sector to both AMD and Intel Corporation (NASDAQ:INTC). However, the GeForce GTX 950 retails for $160, representing a serious foray into the low end GPU market which covers most units selling for under $200. It’s not optimal for video games which utilize 4K resolutions but models handling those resolution sizes can cost many hundreds of dollars per unit, made worse by the fact that 1080p is still the pixel resolution standard for video gaming so the extra firepower is largely unnecessary as of yet.