Posts Tagged: "Oculus VR"

A Look At Facebook Patents Covering ‘Big Brother’ Data Collection Technologies

Facebook users continue to be shocked at the amount and kind of data being collected by the social media platform, including recent reports about call and SMS text messaging data which Facebook has been collecting from Android mobile users. Along with the political heat Zuckerberg continues to take, Facebook itself could be on the hook for a record fine from the Federal Trade Commission if it’s found that the company’s data practices violate terms of a 2011 consent decree between Facebook and the FTC. With all of this focus on Facebook’s data collection practices, we decided to take a look at some of the social media technologies patented by Facebook at the U.S. Patent and Trademark Office, which may give readers a better idea of just how this American social media giant leverages user data.

Revisiting the Standard NDA After ZeniMax v. Oculus

ZeniMax offers useful insights for enterprises seeking to maximize the benefits of NDAs while minimizing the time and effort needed to negotiate them… Most technology enterprises are well-acquainted with NDAs. On the positive side, they recognize the importance of entering into NDAs with outside parties before disclosing confidential information, whether in the context of discussions related to potential commercial transactions, funding, or joint R&D projects, or for other purposes, such as to support product-related investigations or certification activities. On the negative side, enterprises commonly associate the negotiation of NDAs with cumbersome paperwork, obstacles, and delay.

Texas jury awards $500 million in copyright and trade secret case against Facebook’s Oculus VR

On Wednesday, February 1st, a jury in the U.S. District Court for the Northern District of Texas (N.D. Tex.) entered a case verdict which orders virtual reality developer Oculus VR to pay $500 million to Rockville, MD-based interactive computing firm ZeniMax Media Inc. The verdict is the latest activity in a case involving allegations of copyright infringement and trade secret misappropriation levied against Oculus, now a subsidiary of social media giant Facebook Inc. (NASDAQ:FB) of Menlo Park, CA.

Technology Startups: The Game-changers of Virtual and Augmented Reality

With the advent of enhancements in audio-video technology, Virtual-Reality (VR) has taken the world by storm. While VR has been enjoying most of the limelight, another similar technology – Augmented Reality (AR) is catching up fast. The patent landscape of VR is dominated by Sony followed by IBM, Samsung and Microsoft when it comes to total number of patented inventions. Microsoft is the leader in AR when it comes to the number of inventions filed as patents. It has 602 issued patents and published applications distributed among 151 inventions. Microsoft is followed by Samsung, Sony, LG and Qualcomm.

Oculus Rift Patents that change the Virtual Reality Landscape

Of the virtual reality options currently on the market, the Oculus Rift is arguably built upon one of the most technologically robust VR platforms. Capturing the movements of a person wearing the Oculus Rift headset is a sensor which tracks infrared LED constellations projected onto a user. Each Oculus Rift unit comes with the IR LED sensor, a mounting stand, and a cable to connect the sensor to a personal computer for processing resources. Users can also use an Oculus Rift remote or a compatible remote controller, such as an Xbox game controller, to input commands and interact with the virtual world.