Posts Tagged: "Sony Patents"

Sony files patent infringement suit against Fujifilm in S.D. Fla. over magnetic tape media

On December 15th, Japanese electronics conglomerate Sony Corp. filed a patent infringement lawsuit in U.S. district court against Japanese photography and imaging company Fujifilm. At the center of Sony’s legal action are magnetic tape products marketed by Fujifilm which allegedly practice technology copied from Sony without a license. In the official complaint filed by Sony, the company asserts a series of four patents, which it alleges Fujifilm of infringing through the sale of the company’s Linear Tape-Open (LTO) format magnetic tapes, specifically generation four, five and six LTO tapes (LTO-4, LTO-5, LTO-6).

Facebook, IV and Nintendo lead in VR headset patents ahead of Google, Sony and Intel

Although the patent space surrounding VR headsets still looks very open, it’s interesting to note that Nintendo has an early lead over other top tech firms which have reportedly been working on their own virtual reality technologies. Fourth place in the VR headset space is Microsoft Corporation (NASDAQ:MSFT) which owns nine IP assets in the sector. This total seems low given Microsoft’s work on developing its HoloLens mixed reality platform. Trailing closely behind in fifth place is Alphabet Inc. (NASDAQ:GOOGL) with seven IP assets in the sector. Again, given research and development conducted by Alphabet’s Google subsidiary for its Google Glass head-mounted device, it’s interesting to see that the company hasn’t invested heavily in the virtual reality headset space. Following further behind in seventh place is Japanese electronics conglomerate Sony Corp. (NYSE:SNE). Tied in eleventh place are Intel Corp. (NASDAQ:INTC) of Santa Clara, CA, and the Walt Disney Company (NYSE:DIS) of Burbank, CA.

Superhero Tech: Google, Sony vision tech mirrors implanted lens of Agents of S.H.I.E.L.D.’s Mike Peterson

If you were to ever wake up and find that messages were being transmitted directly to your eye, as was the case with Mike Peterson, you might be able to blame it on Alphabet Inc. Alphabet subsidiary Verily Life Sciences filed a patent application recently published by the U.S. Patent and Trademark Office as U.S. Patent Application No. 20160113760, filed under the title Intra-Ocular Device. It would protect a method involving injecting fluid into an eye’s lens capsule after the lens has been removed, positioning an intra-ocular device having an electronic lens providing optical power within that fluid and then solidifying the fluid which couples the lens capsule to the intra-ocular device.

Recent Sony patents focus on video gaming, head-mounted displays

Sony is one of the giants of the patenting world and in 2014, it placed 4th among all companies receiving patent grants from the U.S. Patent and Trademark Office, earning 3,214 U.S. patents that year. This was despite the fact that Sony was only one of two members of the top 10 who received fewer patents in 2014 than it did in 2013. The patent portfolio analysis tools at Innography are showing us that Sony has earned 2,489 U.S. patents so far in 2015, so it’s likely that Sony’s 2015 patent totals will dip again. According to 2015 patent data, much of Sony’s research and development has focused on processing of information and images, along with control units and solid state imaging. head mounted displaySony’s focus on developing head-mounted devices for virtual reality systems has resulted in a couple of recently issued patents…

Sony pursues diversified patent portfolio, from video games to pillows for napping

Despite the criticisms of Sony’s R&D activities, the company certainly isn’t lacking for patent rights. During 2014, the company ranked 4th-overall in the world in terms of U.S. patent grants earned that year; its 3,224 patents assigned last year by the U.S. Patent and Trademark Office trailed only IBM, Samsung and Canon. Using Innography’s patent analysis tools, we saw a slight discrepancy in 2014 patent totals, although the 3,573 U.S. patents surveyed also include some from Sony Mobile Communications and other subsidiaries.

Sony Patents: From Internet Television to Athletic Performance

A couple of these technologies are related to mobile phone use, including a microphone device wearable in a speaker’s ear which does a better job of blocking out distracting noise. Another patent application discusses a program guide for accessing Internet video through a television set. We were also piqued by an innovative way to locate a vehicle lost within a huge parking lot using a mobile electronic device. Internet-enabled television services were also at the heart of some the patents we wanted to share with our readers, including one protecting a method of sharing live streaming content with consumers over the Internet. A few other patents we discuss below protect novel systems for video games, including one gesture-based system which could be incorporated into first-person shooter games. We also explore a patent protecting a method of analyzing athletic performance from a series of photos.

The Sony Playstation, A Story of Video Game Dominance

The current struggle for video gaming supremacy is being fought among the eighth generation of consoles, featuring the PlayStation 4, the Xbox One and the Nintendo Wii U. The seventh generation finished up much more evenly than the sixth generation, which was dominated by the PS2; the seventh-generation Wii sold about 100 million units, while the Xbox 360 and PS3 each sold around 80 million units. The PS4 shares many of the computing features available through the Xbox One, including a 500GB hard drive, wireless Internet connectivity, 4K video support, gigabit Ethernet and more. Some issues with faulty HDMI ports were experienced by users during the initial rollout, but the extension of online services through the use of the PlayStation App and the availability of other third-party services like Netflix has turned the video game console from a toy into a computing device for lifestyle enjoyment. With some rumor that Sony is interested in developing virtual reality headsets for use with the PS4, it’s clear to see that there’s still plenty of research and development that continues to be pursued in the area of gaming and home entertainment consoles.

Patent Spotlight on Sony: Exercise Support Apparatus for Elderly

A device that better provides assistive therapies to elderly or physically handicapped individuals is discussed in today’s featured patent application. This device is more cost-effective and easy to wear than prior exercise support devices designed to assist walking, providing effective response to a wearer’s leg movement. We also noticed a couple of patent applications describing improvements to multiplayer video gaming environments, including one method that improves the ability for an advertiser to reach players through an in-game avatar. . . We noticed a number of patents directed at gesture and speech recognition technologies and selected a trio from those to share that improve computer recognition of speech patterns and partial gesture commands. We also discuss a patent protecting a system of home security automation through a mobile electronic device.

Sony System Improves Video Game Graphic Quality Without Draining Processing Resources

Better methods for providing high-quality interactive graphics with video games is the focus of today’s featured patent application. This system is designed to improve upon the quality of graphics already available through computing consoles for video gaming without causing an excess drain on graphic processing unit resources. We also discuss some other interesting innovations profiled in other patent applications, including a method for better rotational control over an electronic device’s user interface, as well as easier methods of recording stereoscopic video for 3D movies. As our readers know, issued patents are the true measure of a company’s intellectual property holdings, and Sony has been been awarded dozens just in the past few weeks. One issued patent protects a system of ordering notebooks customized with an individual’s or organization’s logo. We also discuss patents that protect systems of providing easier access to digital rights management-protected media among programs from different vendors, and a method of using televisions to edit images stored on a digital camera.

Sony Gaming Patents: Playstation, Virtual Gaming and More

Last Friday we took a look at some Microsoft Xbox patents. This week’s holiday version of IPWatchdog’s Companies We Follow series continues by taking a look at some gaming related patents from the other major player in the Winter 2013 gaming market. The featured patent application today discusses a system of associating handheld controllers with users when engaging in game play through a video game console. Although this is already done manually by players, the automatic system of identifying players through camera images takes a lot of the cumbersome nature out of loading player profiles and switching out players during game play. Other patent applications have been filed to protect a new style of video game controller as well as a few other patent applications for Sony’s virtual reality and augmented reality gaming systems.

Sony Seeks Patent on Gifting Functions for an Online Marketplace

We’re taking a really close look at one intriguing patent application published recently by the USPTO that enables a production studio and consumers to earn money off of content sales. In this system, purchasers of digital content can register to sell the content to others, supporting a company’s marketing and enabling those users to earn some money. Other patent applications that pique our interest include improved stereoscopic 3D glasses for use in conjunction with normal eyewear, as well as a more secure system of digital rights management for online media streams. We’ve also pulled up a number of issued patents that have specifically given Sony the rights to a number of improvements in entertainment systems. One patent protects a headphone appliance that reduces unnatural sounds during telephone calls. Another patent protects a system of quickening the startup time for television sets. Sony has also received a patent to protect a method of reducing light leakage and flickering in movie projector sets for theaters.