Posts Tagged: "video games"

Nvidia makes interesting moves in low end GPUs for budget gaming

Perhaps the most interesting characteristic of the GeForce GTX 950 is its low price. Nvidia has typically stayed out of the low end budget GPU processing units, content to leave that sector to both AMD and Intel Corporation (NASDAQ:INTC). However, the GeForce GTX 950 retails for $160, representing a serious foray into the low end GPU market which covers most units selling for under $200. It’s not optimal for video games which utilize 4K resolutions but models handling those resolution sizes can cost many hundreds of dollars per unit, made worse by the fact that 1080p is still the pixel resolution standard for video gaming so the extra firepower is largely unnecessary as of yet.

Video game industry unveils popular games, new technologies at E3 2015

This year’s E3 conference heralded the coming of some highly anticipated titles as well as some interesting technological trends that may change the course of the industry in the near future. Since the earliest days of the video gaming, the business model has largely been predicated upon a model in which consumers own a hardware console and buy additional game cartridges or discs. Video game developers create hardware with exacting technical specifications which are able to execute ever more complex game software. With the rise of cloud-based app gaming, however, a very basic aspect of video game retailing might be set to undergo a massive change.

The Abandonware Conundrum: Can you modify games if publisher shuts down the server?

The EFF wants an exemption for people who want to modify their purchased games in order to bypass access controls when a publisher shuts down the server. Specifically, the EFF would like for any piece of software with server-based functions that are shut down by a publisher or developer to be considered “abandoned” six months later. This means that someone who owns a copy of a game that no longer has an online play component would be able to modify the game to eliminate authentication checks or access controls in the game itself so they can still play online using a third party server. This may also include reverse engineering and making intermediate copies of the game, which goes well beyond the skill set of the casual user.

Microsoft innovates in tactile touchscreens, augmented realities and video games

Microsoft pays a premium for R&D but its investment has paid off as the company currently holds one of the world’s strongest patent portfolios. Just recently the company decided to flex this patent muscle in a big way by filing a patent lawsuit against Kyocera; Microsoft is seeking an injunction. The company was 5th overall during 2014 in terms of patents granted by the U.S. Patent and Trademark Office with 2,829 U.S. patents last year. That’s a slight rise from Microsoft’s 2,814 U.S. patents in 2013, which was good for a 6th place finish in that year.

Sony pursues diversified patent portfolio, from video games to pillows for napping

Despite the criticisms of Sony’s R&D activities, the company certainly isn’t lacking for patent rights. During 2014, the company ranked 4th-overall in the world in terms of U.S. patent grants earned that year; its 3,224 patents assigned last year by the U.S. Patent and Trademark Office trailed only IBM, Samsung and Canon. Using Innography’s patent analysis tools, we saw a slight discrepancy in 2014 patent totals, although the 3,573 U.S. patents surveyed also include some from Sony Mobile Communications and other subsidiaries.

The Evolution of Video Game Consoles: A Tribute to Ralph Baer

Over the past week the world lost a major name in video game technology, the man who originally developed the entire concept of playing games through a television screen display. Ralph Baer, a 2010 inductee of the National Inventors Hall of Fame, passed away on Saturday, December 6th at the age of 92. From his mind sprang a wide array…

The Sony Playstation, A Story of Video Game Dominance

The current struggle for video gaming supremacy is being fought among the eighth generation of consoles, featuring the PlayStation 4, the Xbox One and the Nintendo Wii U. The seventh generation finished up much more evenly than the sixth generation, which was dominated by the PS2; the seventh-generation Wii sold about 100 million units, while the Xbox 360 and PS3 each sold around 80 million units. The PS4 shares many of the computing features available through the Xbox One, including a 500GB hard drive, wireless Internet connectivity, 4K video support, gigabit Ethernet and more. Some issues with faulty HDMI ports were experienced by users during the initial rollout, but the extension of online services through the use of the PlayStation App and the availability of other third-party services like Netflix has turned the video game console from a toy into a computing device for lifestyle enjoyment. With some rumor that Sony is interested in developing virtual reality headsets for use with the PS4, it’s clear to see that there’s still plenty of research and development that continues to be pursued in the area of gaming and home entertainment consoles.

Xbox 360, the Kinect and the Future of Microsoft Gaming

Microsoft’s Xbox, and the generations of consoles which followed, may not have conquered the market for the software giant based in Redmond, WA, but they have eked out a significant place for the company in the video game industry. In today’s brief history of the Xbox, we take a look at how and why this technology developed in the first place and what helped it to achieve success in a high tech field that was already dominated by other major technology firms… The Xbox and the innovations it incorporates are revolutionary and it’s impact on gaming and entertainment in the home is undeniable. The potential future uses for Kinect outside of the video game industry are exciting and extraordinarily promising, perhaps particularly the various robot implementations that could lead to things like remote surgeries.

Sony System Improves Video Game Graphic Quality Without Draining Processing Resources

Better methods for providing high-quality interactive graphics with video games is the focus of today’s featured patent application. This system is designed to improve upon the quality of graphics already available through computing consoles for video gaming without causing an excess drain on graphic processing unit resources. We also discuss some other interesting innovations profiled in other patent applications, including a method for better rotational control over an electronic device’s user interface, as well as easier methods of recording stereoscopic video for 3D movies. As our readers know, issued patents are the true measure of a company’s intellectual property holdings, and Sony has been been awarded dozens just in the past few weeks. One issued patent protects a system of ordering notebooks customized with an individual’s or organization’s logo. We also discuss patents that protect systems of providing easier access to digital rights management-protected media among programs from different vendors, and a method of using televisions to edit images stored on a digital camera.

Univ. of California Invents: From Video Games to Treating E. coli

We’ve found an intriguing assortment of innovations in medical and industrial fields, and even the video game industry, coming out of these academic institutions. The featured patent application for today’s column would protect a system of better capturing video game player motion for physical activities required of games. This system would make it harder for users to cheat these games and complete tasks without completing the physical motion the game asks users to perform. Other patent applications we discovered include better systems of creating useful stem cells and a more effective topical formula for acne treatment.

Sony Gaming Patents: Playstation, Virtual Gaming and More

Last Friday we took a look at some Microsoft Xbox patents. This week’s holiday version of IPWatchdog’s Companies We Follow series continues by taking a look at some gaming related patents from the other major player in the Winter 2013 gaming market. The featured patent application today discusses a system of associating handheld controllers with users when engaging in game play through a video game console. Although this is already done manually by players, the automatic system of identifying players through camera images takes a lot of the cumbersome nature out of loading player profiles and switching out players during game play. Other patent applications have been filed to protect a new style of video game controller as well as a few other patent applications for Sony’s virtual reality and augmented reality gaming systems.

Xbox Patents: Online Gaming via Microsoft’s Xbox LIVE Network

Microsoft already has a massive patent portfolio, but it has continued to increase in recent weeks. We’ve pulled up a trio of patents related to online gaming through Microsoft’s Xbox LIVE network, including methods of using gamer profiles on multiple consoles as well as validating untrusted games for inclusion on the LIVE network. Another Microsoft patent also shows the technology developer’s interest in improving means of advertising within multiplayer games online. Patent applications that caught our attention include a couple related to virtual reality applications, especially one that involves virtual manipulation of a physical environment in response to a story being read. We also look at an application regarding a dynamic system of using workout videos to create an individualized exercise experience for Xbox console users.

Biggest Problem Facing College Sports: Not BCS, It’s Video Games

In May 5, 2009, Sam Keller, a former quarterback at Arizona State and Nebraska University, filed a complaint against Electronic Arts (EA Sports), the National Collegiate Athletic Association (NCAA), and the Collegiate Licensing Company (CLC) for using his likeness. Keller is bringing a class-action lawsuit on behalf of all NCAA athletes for the “blatant and unlawful use” of student-athlete likenesses…